![]() ![]() You can show or hide these toolbars using the “View” tab and the corresponding elements. ![]() You can also set the scale manually with the slider. You can turn on automatic scaling to the size of the window (the working zone will automatically scale up or down to fit the size of the editor’s window otherwise – scrollbars will be displayed). The toolbar contains scene scaling controls. Additionally, you can group several objects together. It also allows you to arrange object sizes and to change the display order. The toolbar allows you to arrange objects by left, right, top or bottom border of objects. ![]() This one allows you to turn on and off such options as: displaying the grid, snap objects to the grid, display borders, snap to borders, and also to specify grid spacing, type and color, and to adjust the border size. This toolbar allows you to add standard objects to the scene or apply a motion effect.Īllows you to cut, copy and paste objects from the clipboard. This approach allows you to focus on objects while working with the scene, or on current object’s elements – when you are working with some object. At the same time when you edit the scene, all child elements of the objects on this scene become inaccessible. Note that when you switch to the edit mode of an object, all other elements except child elements of that object become inaccessible. Double-clicking outside the borders of an object finishes the edit mode and switches to editing of the parent element. If it is a sprite, you can add other objects too. Double-clicking the object switches to the edit mode so you can add various effects to it. You can select them, move, resize or remove from the scene. ![]() The scene editor contains all editable objects. The scene editor allows you to adjust objects in space. It consists of the scene editor, scene control toolbars, the timeline and timeline toolbars. ![]()
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